I had my first day of “work” today (it’s like an internship but it’s for an anthropology class) at a translation company and dear god I’m so glad I know keigo zenbu wa keigo de gozaimasu

I also narrowly avoided collapsing into an overwhelmed (and tired) mess because my social stamina was low but the good things were that everyone is nice and one of the people assigned to give me things to do is called Mochizuki-san which literally means “full moon” and if that’s not the coolest last name then I don’t know what is

I also got to correct some reports and contracts and stuff translated into English, which were for the most part extremely impressive but had a few weird bits. Japan is so full of nearly-but-not-quite-perfect English and correcting those small things (eg. missing articles) was wonderful aah

god I’m pretty sure the only reason I’m doing as well as I am is because I had a job this summer that kind of forced me to learn how to make conversation ;-;


2 notes | Reblog | 13 hours ago

Kasuga Shrine, Nara

Kasuga Shrine, Nara


7 notes | Reblog | 14 hours ago

25 notes | Reblog | 14 hours ago

Apparently our Nikko field trip includes a stay at a 5-star hotel with a ton of outdoor hot spring baths overlooking a wide valley. Since we’re going at the end of October, autumn foliage should be at its peak.

*muffled screaming*


1 note | Reblog | 14 hours ago
saucywenchwritingblog:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

THIS!  I see so many people post art or stories and say it’s just a drabble or doodle, it probably isn’t any good, people aren’t going to like it. 
There are always going to be people who are willing to tear you down.  Don’t do their work for them.  Even if you can’t say good things, it doesn’t mean you have to say negative things. 

saucywenchwritingblog:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.




This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

THIS!  I see so many people post art or stories and say it’s just a drabble or doodle, it probably isn’t any good, people aren’t going to like it. 

There are always going to be people who are willing to tear you down.  Don’t do their work for them.  Even if you can’t say good things, it doesn’t mean you have to say negative things. 


32,274 notes | Reblog | 17 hours ago

heartscale:

i can’t believe quizilla is shutting down… now how am i supposed to find out what anime elemental girl i am or who my yu-gi-oh boyfriend is


28,916 notes | Reblog | 17 hours ago
1080x420:

shinondraws:


The evolution of the Pokémon logo.

Amazing.

North America doesn’t even care just come get your Pokemon you piece of shit

1080x420:

shinondraws:

The evolution of the Pokémon logo.

Amazing.

North America doesn’t even care just come get your Pokemon you piece of shit


19,904 notes | Reblog | 17 hours ago

(Source: bcraigv)


22,514 notes | Reblog | 17 hours ago
chuuni:

Like many people I also had a phase where I really loved Gardevoir’s design. But then this guy showed up and I never looked back. I’m so glad he got a mega evolution!

chuuni:

Like many people I also had a phase where I really loved Gardevoir’s design. But then this guy showed up and I never looked back. I’m so glad he got a mega evolution!


1,617 notes | Reblog | 17 hours ago

dokinoocarina:

Halloween Party at Pokemon Center, Minami-Funabashi with the Tokyo Takeover crew [x] [x]


19 notes | Reblog | 17 hours ago
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